Mod
|
Require
|
ItemClasses
|
---|---|---|
(11–15)% increased Physical Damage | 3x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(16–20)% increased Physical Damage | 10x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(21–25)% increased Physical Damage | 50x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Adds (7–9) to (14–16) Chaos Damage | 1x ![]() 1x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Adds (11–15) to (23–26) Chaos Damage | 5x ![]() 5x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Adds (16–21) to (31–37) Chaos Damage | 25x ![]() 25x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Adds (12–17) to (26–30) Chaos Damage | 1x ![]() 1x ![]() |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Adds (21–28) to (42–48) Chaos Damage | 5x ![]() 5x ![]() |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Adds (29–40) to (58–68) Chaos Damage | 25x ![]() 25x ![]() |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
10% chance to Poison on Hit | 10x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
10% chance to cause Bleeding on Hit | 10x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x ![]() 30x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x ![]() 30x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(5–7)% increased Critical Strike Chance | 35x ![]() 30x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Trigger Level 1 Stalking Pustule on Kill | 10x ![]() |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Grants Level 1 Envy Skill | 8x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill | 7x ![]() 6x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger |
(3–6)% increased Attack Speed | 25x ![]() 20x ![]() |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(20–30)% of Attack Physical Damage Converted to Fire Damage | 30x ![]() 27x ![]() 41x ![]() |
Two Hand Sword |
(20–30)% of Attack Physical Damage Converted to Cold Damage | 30x ![]() 27x ![]() 41x ![]() |
Two Hand Axe |
(20–30)% of Attack Physical Damage Converted to Lightning Damage | 30x ![]() 27x ![]() 41x ![]() |
Two Hand Mace |
Enemies Killed by your Hits are destroyed | 27x ![]() 31x ![]() |
Claw |
Gain (7–10)% of Elemental Damage as Extra Chaos Damage | 55x ![]() 45x ![]() 55x ![]() |
Two Hand Sword |
+1 to Level of all Chaos Spell Skill Gems | 75x ![]() 35x ![]() |
Staff and Warstaff |
+1 to Level of all Physical Spell Skill Gems | 75x ![]() 35x ![]() |
Staff and Warstaff |
Spells deal added Chaos Damage equal to 4% of your maximum Life | 44x ![]() 88x ![]() 77x ![]() |
Two Hand Sword |
(10–15)% chance to Impale on Spell Hit | 12x ![]() 16x ![]() 22x ![]() |
One Hand Sword |
+2 to Level of Socketed Melee Gems | 37x ![]() 23x ![]() |
Staff and Warstaff |
Melee Hits Fortify | 37x ![]() 24x ![]() 32x ![]() |
Dagger and Rune Dagger |
Gain (2–4) Rage on Melee Hit | 3x ![]() 5x ![]() 5x ![]() |
Staff and Warstaff |
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 133x ![]() 88x ![]() 88x ![]() 101x ![]() |
Dagger and Rune Dagger |
(10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 133x ![]() 88x ![]() 88x ![]() 101x ![]() |
One Hand Mace and Sceptre |
(7–10)% increased Rage Effect | 8x ![]() 75x ![]() |
Claw |
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks | 5x ![]() 18x ![]() 32x ![]() |
Claw |
(15–25)% increased Poison Duration | 5x ![]() 18x ![]() 32x ![]() |
Two Hand Axe |
Attacks Cost Life instead of Mana | 43x ![]() 55x ![]() 77x ![]() |
Wand |
Gain Unholy Might for 4 seconds on Critical Strike | 14x ![]() 22x ![]() 33x ![]() |
Two Hand Mace |
(20–25)% of Cold Damage Converted to Chaos Damage | 15x ![]() 15x ![]() 45x ![]() |
Dagger and Rune Dagger |
Life Leech from Hits with this Weapon is instant | 11x ![]() 66x ![]() 77x ![]() |
One Hand Mace and Sceptre |
Mana Leech from Hits with this Weapon is Instant | 3x ![]() 66x ![]() 77x ![]() |
One Hand Axe |
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield | 11x ![]() 66x ![]() 77x ![]() |
One Hand Sword |
Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element | 4x ![]() 11x ![]() 11x ![]() |
Two Hand Mace |
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown | 4x ![]() 88x ![]() 88x ![]() |
One Hand Axe |
+2 metres to Weapon Range | 2x ![]() 50x ![]() 40x ![]() |
One Hand Sword |
Battlemage | 3x ![]() 105x ![]() 105x ![]() |
Claw |
In Path of Exile’s Settlers of Kalguur expansion, War Runes are pivotal in enhancing physical damage and adding various beneficial effects to your weapons and gear. This guide explores the applications of War Runes and how they can be utilized to boost your character’s combat prowess.
War Runes primarily increase physical damage but also offer a range of other modifiers such as chaos damage, critical strike chance, and leech effects. They are versatile and can be used on various weapon types, making them essential for players focusing on physical and elemental damage builds.
1. Increased Physical Damage
Objective: Boost physical damage on weapons. Crafting Options:
Tips:
2. Chaos Damage Enhancements
Objective: Add chaos damage to weapons. Crafting Options:
Tips:
3. Special Physical and Elemental Effects
Objective: Add unique effects related to physical and elemental damage. Crafting Options:
Tips:
4. Unique Crafting Enhancements
Objective: Utilize War Runes for unique and specialized crafting options. Crafting Options:
Tips:
The War Rune in Path of Exile’s Settlers of Kalguur expansion offers a wide range of crafting options to enhance physical damage, add chaos damage, and provide unique effects to your gear. By strategically using War Runes, you can significantly boost your character’s damage output and overall effectiveness in combat. Follow this guide to master the use of War Runes and elevate your Path of Exile experience. Good luck, Exile!