
|
Mod
|
Require
|
ItemClasses
|
|---|---|---|
| Adds (7–9) to (14–16) Cold Damage | 1x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (11–15) to (23–26) Cold Damage | 5x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (16–21) to (31–37) Cold Damage | 40x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (12–17) to (26–30) Cold Damage | 1x |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (21–28) to (42–48) Cold Damage | 5x |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (29–40) to (58–68) Cold Damage | 40x |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (10–15)% chance to Freeze | 5x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (20–25)% chance to Freeze | 5x |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (3–6)% increased Attack Speed | 25x 20x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (6–10)% increased Cast Speed | 26x 22x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (13–18)% increased Cast Speed | 26x 22x |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| No Physical Damage Has (50–100)% increased Elemental Damage |
500x 500x 500x |
Two Hand Sword |
| Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy | 27x |
Two Hand Sword · Two Hand Axe · Two Hand Mace |
| (10–15)% chance to create Chilled Ground when you Freeze an Enemy | 8x |
Dagger and Rune Dagger · Wand |
| (20–25)% chance to create Consecrated Ground when you Shatter an Enemy | 18x 10x |
Staff and Warstaff |
| Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x 70x |
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x 44x 44x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Minions deal (20–30)% increased Damage if you’ve Hit Recently | 50x 50x |
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre |
| (20–30)% of Attack Physical Damage Converted to Cold Damage | 30x 27x 41x |
Two Hand Axe |
| (10–15)% chance to Cover Enemies in Frost on Hit | 88x 77x |
Two Hand Axe |
| Your Hits against Marked Enemy cannot be Blocked or Suppressed | 20x 20x 20x |
Dagger and Rune Dagger |
| +1 to Level of all Cold Spell Skill Gems | 75x 35x |
Staff and Warstaff |
| (15–25)% chance to inflict Cold Exposure on Hit | 16x 20x 24x |
Wand |
| Iron Grip | 15x 38x 38x |
Claw |
| Skills fire an additional Projectile | 77x 99x 99x |
Two Hand Axe |
| +(6–8)% Chance to Block Attack Damage while Dual Wielding | 12x 25x |
One Hand Mace and Sceptre |
| Gain Elusive on Critical Strike | 55x 65x |
Bow |
| Gain Onslaught after Spending a total of 200 Mana | 8x 55x 78x |
Bow |
| Insufficient Life doesn’t prevent your Melee Attacks | 6x 42x 52x |
One Hand Mace and Sceptre |
| Curse Enemies with Enfeeble on Hit | 3x 11x 24x |
One Hand Mace and Sceptre |
| (5–10)% chance to gain a Frenzy Charge on Kill | 4x 13x 22x |
One Hand Mace and Sceptre |
| Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon | 44x 66x 22x |
Bow |
| (20–25)% of Cold Damage Converted to Chaos Damage | 15x 15x 45x |
Dagger and Rune Dagger |
| Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield | 11x 66x 77x |
One Hand Sword |
| Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds | 4x 33x 33x 33x |
Two Hand Mace |
| (7–10)% increased Fire Damage per 1% Fire Resistance above 75% | 4x 44x 55x |
Two Hand Axe |
| +(50–75)% chance to Suppress Spell Damage while your Off Hand is empty | 3x 40x 50x |
One Hand Mace and Sceptre |
In the Path of Exile’s Settlers of Kalguur expansion, River Runes play a crucial role in enhancing your gear with cold damage and various other beneficial effects. This guide delves into the applications of River Runes and how they can be used to boost your character’s effectiveness in combat.
River Runes primarily increase cold damage but also offer a range of other modifiers such as increased attack speed, cast speed, and various elemental effects. They are versatile and can be applied to various weapon types, making them essential for players focusing on cold and elemental damage builds.
1. Increased Cold Damage
Objective: Boost cold damage on weapons. Crafting Options:
Tips:
2. Chance to Freeze
Objective: Add a chance to freeze enemies on hit. Crafting Options:
Tips:
3. Increased Attack and Cast Speed
Objective: Boost attack and cast speed. Crafting Options:
Tips:
4. Special Cold and Elemental Effects
Objective: Add unique effects related to cold and elemental damage. Crafting Options:
Tips:
5. Unique Crafting Enhancements
Objective: Utilize River Runes for unique and specialized crafting options. Crafting Options:
Tips:
The River Rune in Path of Exile’s Settlers of Kalguur expansion offers a wide range of crafting options to enhance cold damage, increase attack and cast speed, and provide unique elemental effects to your gear. By strategically using River Runes, you can significantly boost your character’s damage output and overall effectiveness in combat. Follow this guide to master the use of River Runes and elevate your Path of Exile experience. Good luck, Exile!