Mod | Require | Item Classes |
|---|---|---|
| Adds (8–10) to (15–18) Fire Damage | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (12–17) to (25–29) Fire Damage | 8x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (17–24) to (35–41) Fire Damage | 55x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (14–20) to (29–33) Fire Damage | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (23–31) to (47–54) Fire Damage | 8x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (32–44) to (65–76) Fire Damage | 55x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (10–15)% chance to Ignite | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (20–25)% chance to Ignite | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Cast Level 10 Fire Burst on Hit | 12x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 18x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds 2 to (25–29) Lightning Damage | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds 2 to (41–48) Lightning Damage | 8x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds 3 to (57–67) Lightning Damage | 55x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds 3 to (46–53) Lightning Damage | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (4–5) to (76–88) Lightning Damage | 8x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (5–8) to (106–123) Lightning Damage | 55x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (10–15)% chance to Shock | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (20–25)% chance to Shock | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Trigger Level 5 Lightning Bolt when you deal a Critical Strike | 10x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Trigger Level 10 Shock Ground on Hit | 16x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy | 41x 110x | One Hand Sword |
| When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | 110x 41x | One Hand Sword |
| (10–19)% increased Spell Damage | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (20–29)% increased Spell Damage | 6x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (30–39)% increased Spell Damage | 45x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (15–29)% increased Spell Damage | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (30–44)% increased Spell Damage | 6x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (45–59)% increased Spell Damage | 45x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Minions deal (10–19)% increased Damage | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Minions deal (20–29)% increased Damage | 6x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Minions deal (30–39)% increased Damage | 45x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Minions deal (15–29)% increased Damage | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Minions deal (30–44)% increased Damage | 6x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Minions deal (45–59)% increased Damage | 45x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (20–25)% increased Spell Critical Strike Chance | 20x 15x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (30–35)% increased Spell Critical Strike Chance | 20x 15x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Trigger Level 10 Summon Spectral Wolf on Kill | 11x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Culling Strike | 12x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life | 8x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| 25% chance to Trigger Level 10 Summon Raging Spirit on Kill | 9x 5x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw |
| Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second | 25x 15x | Dagger and Rune Dagger · Wand |
| You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket | 18x 18x | Two Hand Sword · Two Hand Axe · Two Hand Mace |
| (11–15)% increased Physical Damage | 3x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (16–20)% increased Physical Damage | 10x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (21–25)% increased Physical Damage | 50x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (7–9) to (14–16) Chaos Damage | 1x 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (11–15) to (23–26) Chaos Damage | 5x 5x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (16–21) to (31–37) Chaos Damage | 25x 25x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (12–17) to (26–30) Chaos Damage | 1x 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (21–28) to (42–48) Chaos Damage | 5x 5x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (29–40) to (58–68) Chaos Damage | 25x 25x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (21–25)% reduced Enemy Stun Threshold with this Weapon | 8x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| 10% chance to Poison on Hit | 10x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| 10% chance to cause Bleeding on Hit | 10x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x 30x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x 30x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (5–7)% increased Critical Strike Chance | 35x 30x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Trigger Level 1 Stalking Pustule on Kill | 10x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Grants Level 1 Envy Skill | 8x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (7–13)% chance to gain Chaotic Might for 10 seconds on Kill | 7x 6x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger |
| Adds (7–9) to (14–16) Cold Damage | 1x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (11–15) to (23–26) Cold Damage | 5x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (16–21) to (31–37) Cold Damage | 40x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Adds (12–17) to (26–30) Cold Damage | 1x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (21–28) to (42–48) Cold Damage | 5x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| Adds (29–40) to (58–68) Cold Damage | 40x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (10–15)% chance to Freeze | 5x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (20–25)% chance to Freeze | 5x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (3–6)% increased Attack Speed | 25x 20x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (6–10)% increased Cast Speed | 26x 22x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| (13–18)% increased Cast Speed | 26x 22x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| No Physical Damage Has (50–100)% increased Elemental Damage | 500x 500x 500x | Two Hand Sword |
| Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy | 27x | Two Hand Sword · Two Hand Axe · Two Hand Mace |
| (10–15)% chance to create Chilled Ground when you Freeze an Enemy | 8x | Dagger and Rune Dagger · Wand |
| (20–25)% chance to create Consecrated Ground when you Shatter an Enemy | 18x 10x | Staff and Warstaff |
| Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x 70x | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
| (20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x 44x 44x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
| Minions deal (20–30)% increased Damage if you've Hit Recently | 50x 50x | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre |
| Recover (1–3)% of Life on Kill | 13x 15x 14x | Two Hand Axe |
| Recover (1–3)% of Mana on Kill | 13x 15x 14x | Two Hand Mace |
| (20–30)% of Attack Physical Damage Converted to Fire Damage | 30x 27x 41x | Two Hand Sword |
| (20–30)% of Attack Physical Damage Converted to Cold Damage | 30x 27x 41x | Two Hand Axe |
| (20–30)% of Attack Physical Damage Converted to Lightning Damage | 30x 27x 41x | Two Hand Mace |
| (10–15)% chance to Cover Enemies in Ash on Hit | 88x 77x | Staff and Warstaff |
| (10–15)% chance to Cover Enemies in Frost on Hit | 88x 77x | Two Hand Axe |
| +10% to Maximum Effect of Shock | 88x 77x | Two Hand Mace |
| Enemies Killed by your Hits are destroyed | 27x 31x | Claw |
| Gain (7–10)% of Elemental Damage as Extra Chaos Damage | 55x 45x 55x | Two Hand Sword |
| Your Hits against Marked Enemy cannot be Blocked or Suppressed | 20x 20x 20x | Dagger and Rune Dagger |
| +1 to Level of all Fire Spell Skill Gems | 75x 35x | Staff and Warstaff |
| +1 to Level of all Cold Spell Skill Gems | 75x 35x | Staff and Warstaff |
| +1 to Level of all Lightning Spell Skill Gems | 75x 35x | Staff and Warstaff |
| +1 to Level of all Chaos Spell Skill Gems | 75x 35x | Staff and Warstaff |
| +1 to Level of all Physical Spell Skill Gems | 75x 35x | Staff and Warstaff |
| +1 to Level of all Minion Skill Gems | 75x 35x | Staff and Warstaff |
| (15–25)% chance to inflict Fire Exposure on Hit | 16x 20x 24x | Wand |
| (15–25)% chance to inflict Cold Exposure on Hit | 16x 20x 24x | Wand |
| (15–25)% chance to inflict Lightning Exposure on Hit | 16x 20x 24x | Wand |
| Spells deal added Chaos Damage equal to 4% of your maximum Life | 44x 88x 77x | Two Hand Sword |
| (10–15)% chance to Impale on Spell Hit | 12x 16x 22x | One Hand Sword |
| +2 to Level of Socketed Melee Gems | 37x 23x | Staff and Warstaff |
| (10–20)% chance to Blind Enemies on Hit with Spells | 12x 37x | One Hand Axe |
| Melee Hits Fortify | 37x 24x 32x | Dagger and Rune Dagger |
| Gain (2–4) Rage on Melee Hit | 3x 5x 5x | Staff and Warstaff |
| (10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 133x 88x 88x 101x | Dagger and Rune Dagger |
| (10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 133x 88x 88x 101x | One Hand Mace and Sceptre |
| Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon | 155x 155x 155x | One Hand Sword |
| Iron Grip | 15x 38x 38x | Claw |
| Iron Will | 15x 38x 38x | One Hand Mace and Sceptre |
| Far Shot | 68x 131x 85x | One Hand Axe |
| Point Blank | 68x 131x 85x | Wand |
| Skills fire an additional Projectile | 77x 99x 99x | Two Hand Axe |
| Skills fire 2 additional Projectiles Projectiles are fired in random directions | 87x 99x 99x | Two Hand Mace |
| +(6–8)% Chance to Block Attack Damage while Dual Wielding | 12x 25x | One Hand Mace and Sceptre |
| (5–10)% chance to Restore your Ward on Hit | 100x 55x | One Hand Axe |
| (10–20)% chance to inflict Corrosion on Hit with Spells | 11x 75x | Dagger and Rune Dagger |
| Gain Elusive on Critical Strike | 55x 65x | Bow |
| Exerted Attacks deal (80–100)% increased Damage | 8x 22x | Staff and Warstaff |
| +(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes | 15x 55x | One Hand Sword |
| (7–10)% increased Rage Effect | 8x 75x | Claw |
| Gain Arcane Surge after Spending a total of 200 Life | 8x 55x 78x | Wand |
| Gain Onslaught after Spending a total of 200 Mana | 8x 55x 78x | Bow |
| Insufficient Life doesn't prevent your Melee Attacks | 6x 42x 52x | One Hand Mace and Sceptre |
| +2 to Level of all Spell Skill Gems | 56x 78x 83x | Two Hand Sword |
| Curse Enemies with Temporal Chains on Hit | 3x 11x 24x | One Hand Sword |
| Curse Enemies with Punishment on Hit | 3x 11x 24x | One Hand Axe |
| Curse Enemies with Enfeeble on Hit | 3x 11x 24x | One Hand Mace and Sceptre |
| (5–10)% chance to gain an Endurance Charge on Kill | 4x 13x 22x | Claw |
| (5–10)% chance to gain a Frenzy Charge on Kill | 4x 13x 22x | One Hand Mace and Sceptre |
| (5–10)% chance to gain a Power Charge on Kill | 4x 13x 22x | One Hand Axe |
| 100% chance to gain an additional Vaal Soul on Kill | 13x 15x 31x | Wand |
| Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon | 44x 66x 22x | Bow |
| (10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks | 5x 18x 32x | Claw |
| (15–25)% increased Poison Duration | 5x 18x 32x | Two Hand Axe |
| Attacks Cost Life instead of Mana | 43x 55x 77x | Wand |
| Gain Unholy Might for 4 seconds on Critical Strike | 14x 22x 33x | Two Hand Mace |
| +1 to maximum number of Summoned Golems | 16x 36x 52x | Bow |
| Damage cannot be Reflected | 11x 19x 11x | Bow |
| (20–25)% of Cold Damage Converted to Chaos Damage | 15x 15x 45x | Dagger and Rune Dagger |
| Life Leech from Hits with this Weapon is instant | 11x 66x 77x | One Hand Mace and Sceptre |
| Mana Leech from Hits with this Weapon is Instant | 3x 66x 77x | One Hand Axe |
| Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield | 11x 66x 77x | One Hand Sword |
| Haunted by Tormented Spirits | 13x 33x 33x | Wand |
| Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration | 15x 90x 90x | Dagger and Rune Dagger |
| Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element | 4x 11x 11x | Two Hand Mace |
| Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown | 4x 88x 88x | One Hand Axe |
| You can apply an additional Curse | 3x 30x 30x | Bow |
| (20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds | 16x 13x 13x | Staff and Warstaff |
| Attack Projectiles Return to you | 15x 55x 44x | Two Hand Sword |
| Attack Critical Strikes ignore Enemy Monster Elemental Resistances | 3x 30x 40x | Two Hand Axe |
| +2 metres to Weapon Range | 2x 50x 40x | One Hand Sword |
| Chaos Damage with Hits is Lucky | 4x 23x 29x | Dagger and Rune Dagger |
| Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds | 4x 33x 33x 33x | Two Hand Mace |
| Battlemage | 3x 105x 105x | Claw |
| Melee Strike Skills deal Splash Damage to surrounding targets | 3x 40x 80x | Claw |
| Gain a random shrine buff every 10 seconds | 13x 32x 64x | Staff and Warstaff |
| Trigger Level 20 Summon Phantasm Skill when you Consume a corpse | 4x 40x 35x | Two Hand Sword |
| Increases and Reductions to Minion Damage also affect you at 150% of their value | 3x 50x 50x | Bow |
| (7–10)% increased Fire Damage per 1% Fire Resistance above 75% | 4x 44x 55x | Two Hand Axe |
| +(50–75)% chance to Suppress Spell Damage while your Off Hand is empty | 3x 40x 50x | One Hand Mace and Sceptre |
| Shepherd of Souls | 4x 30x 15x | Wand |
| 5% increased Quantity of Gold Dropped by Slain Enemies | 20x | Fishing Rod |
lv | cost | name | current |
|---|---|---|---|
| 1 | 70 Gold | Establish Runesmithing | Can Runesmith using Sun Runes |
| 2 | 445 Gold 1 | Can Runesmith using Bound Runes | Can Runesmith using Sun and Bound Runes |
| 3 | 1,080 Gold 1 | Can Runesmith using Life Runes | Can Runesmith using Sun, Bound and Life Runes |
| 4 | 3,805 Gold 1 | Can Runesmith using War Runes | Can Runesmith using Sun, Bound, Life and War Runes |
| 5 | 6,915 Gold 1 | Can Runesmith using River Runes | Can Runesmith using Sun, Bound, Life, War and River Runes |
| 6 | 13,330 Gold 1 | Can Runesmith using Bounty Runes | Can Runesmith using Sun, Bound, Life, War, River and Bounty Runes |
| 7 | 20,890 Gold 1 | Can Runesmith using Journey Runes | Can Runesmith using Sun, Bound, Life, War, River, Bounty and Journey Runes |
| 8 | 24,265 Gold 1 | Can Runesmith using Mountain Runes | Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey and Mountain Runes |
| 9 | 28,190 Gold 1 | Can Runesmith using Time Runes | Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain and Time Runes |
| 10 | 49,120 Gold 1 | Can Runesmith using Power Runes | Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain, Time and Power Runes |
The "Settlers of Kalguur" expansion in Path of Exile introduces an innovative crafting system through the Runesmithing Table, operated by Dannig, The Blacksmith. This system allows players to apply runesmithing enchantments to their weapons and armor, adding powerful modifiers and unique attributes. This article explores the various types of runesmithing enchantments, the mechanics of rune crafting, and strategies for maximizing the benefits of these enhancements in the Settlers of Kalguur league.

Runesmithing enchantments are powerful modifications that can be applied to weapons and armor using the Runesmithing Table. These enchantments, powered by runes, provide significant boosts to your gear’s attributes, enhancing your character’s overall effectiveness in combat.

Runesmithing in Path of Exile is a method of crafting that allows players to add powerful Kalguuran runes to their weapons. This process is done at the Runesmithing Table, which can be found in Kingsmarch or your hideout. Here’s a detailed guide on Runesmithing upgrades, enchantments, and rune crafting.

Upgrading your Runesmithing rank unlocks the ability to use different types of runes, enhancing the power and variety of enchantments you can apply to your weapons.
Name: Establish Runesmithing.
Upgrade cost: 70 Gold.
Name: Can Runesmith using Bound Runes.
Upgrade cost: 445 Gold + 1 Bound Rune.
Name: Can Runesmith using Life Runes.
Upgrade cost: 1,080 Gold + 1 Life Rune.
Name: Can Runesmith using War Runes.
Upgrade cost: 3,805 Gold + 1 War Rune.
Name: Can Runesmith using River Runes.
Upgrade cost: 6,915 Gold + 1 River Rune.
Name: Can Runesmith using Bounty Runes.
Upgrade cost: 13,330 Gold + 1 Bounty Rune.
Name: Can Runesmith using Journey Runes.
Upgrade cost: 20,890 Gold + 1 Journey Rune.
Name: Can Runesmith using Mountain Runes.
Upgrade cost: 24,265 Gold + 1 Mountain Rune.
Name: Can Runesmith using Time Runes.
Upgrade cost: 28,190 Gold + 1 Time Rune.
Name: Can Runesmith using Power Runes.
Upgrade cost: 49,120 Gold + 1 Power Rune.

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Runesmithing provides a flexible and powerful way to customize your weapons, making them more suited to your playstyle and needs. By strategically using different runes, you can create a variety of powerful weapon enhancements.
Key Features:
Runesmithing enchantments can be categorized into three main types: offensive, defensive, and utility. Each type offers distinct benefits that can greatly enhance your character’s performance.

Offensive enchantments focus on increasing the damage output of your weapons. These enchantments are crucial for builds that prioritize high DPS (damage per second) and aggressive playstyles.
Examples:
Tips for Using Offensive Enchantments:
Defensive enchantments improve the protective qualities of your armor, increasing your survivability and resilience against enemy attacks.
Examples:
Tips for Using Defensive Enchantments:
Utility enchantments provide unique abilities and bonuses that enhance your overall performance, offering strategic advantages in various situations.
Examples:
Tips for Using Utility Enchantments:
Rune crafting involves several key steps, from collecting and combining runes to applying them effectively to your gear. Here’s a breakdown of the rune crafting process:
Runes are the core components used in rune crafting. They can be obtained through various in-game activities such as defeating bosses, completing league-specific challenges, and trading with other players.
Tips for Collecting Runes:
Once you have collected the necessary runes, you can combine them to create powerful enchantments. This process involves selecting the desired runes and combining them to achieve the best results.
Key Steps:
Tips for Combining Runes:
To fully leverage the power of rune crafting enchants, players need to adopt strategic approaches to rune collection, combination, and application.
Runesmithing enchantments and rune crafting are cornerstone mechanics in Path of Exile’s Settlers of Kalguur league, offering players the ability to significantly enhance their gear and customize their builds. By understanding the mechanics of runesmithing and adopting effective strategies for rune collection, combination, and application, players can unlock the full potential of their equipment and thrive in the perilous world of Wraeclast. Embrace the power of runesmithing enchantments, and harness their unique enhancements to build a powerful, resilient character in Path of Exile. With careful planning and strategic resource management, players can maximize their crafting potential and dominate the challenges of the Settlers of Kalguur league.